Units guard behavior will no longer automatically chase enemies around the mapĪpart from these many other (technical) achievements have been made one of them being able to compile and run under Linux (although it does not seem to be stable yet, hence no binaries for that).Units who can fire 2 projectiles, fire only 1 when Troopers fire normal gun when enemy is close.4SLAB placement works now as expected when not perfectly placed.Quad/Trike’s can no longer damage terrain.Super weapons no longer start draining money.Mission 3 Ordos can be won now (no longer invincible structure present).Units & turrets now face correctly their target.Introduced a settings.ini file where you can control camera speed, enable/disable borders moving camera as well as toggle some “Dune 2 behavior”.Options menu (where you can pause game, select mission or go back to main menu).Revamped old skirmish maps & introduced new ones.Respects Dune 2 campaign win conditions ( WinFlags and LoseFlags).Turrets keep firing when low power (togglable in settings.ini).Rocket Turrets shoot normal bullets when low power (togglable in settings.ini).Clicking unit/structure gives info at top bar.Transparent shadows of units and structures.Mountains are proportionally better than before.Smoother animations: flag, refinery pad, heavy factory, etc.It is here after many months of development and with additional help from Rozmy, Paul, Ripps and Mira and others…
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